In the context of the fuels project, the focus of VR applications is seen in the context of the many possible applications in university teaching. The potential here is great.
VR is understood as one tool among many and is used as a supplement to other learning methods. For example, concepts can be illustrated or action skills can be improved. Similarly, VR experiences can be particularly attractive to students and help them to be more engaged and motivated.
Examples for Virtual Reality Learning Environments
Human Sciences: Escape Game at the virtual ComputerStudienWerkstatt (CSW)
Concept for an escape game within the virtual VR environment of the CSW
Human Sciences: Virtualisation of the ComputerStudienWerkstatt (CSW)
with Mozialla Hubs to promote the examination of learning space concepts from a media pedagogical point of view