Future Learning Spaces (fuels)

VR Learning Environments

Virtual Reality (VR) is a computer-generated simulation of environments that allows its users to feel and interact as part of that environment. This is achieved by the user wearing VR goggles. Depending on the headset and application, VR technology allows immersion in a virtual environment or simulation.

To the project overview: fuels - Future Learning Spaces

VR goggles with controllers
VR goggles with controllers

In the context of the fuels project, the focus of VR applications is seen in the context of the many possible applications in university teaching. The potential here is great.

VR is understood as one tool among many and is used as a supplement to other learning methods. For example, concepts can be illustrated or action skills can be improved. Similarly, VR experiences can be particularly attractive to students and help them to be more engaged and motivated.

Examples for Virtual Reality Learning Environments