Workflow development and elaboration of the toolkit around ‘ARtemis’ (2024)
The ARtemis toolkit is extended by photogrammetry software. Supplemented by a supporting training programme, this enables a low-threshold entry into the development of AR learning environments.
The further development of the toolkit around ‘ARtemis’ was realised in the context of the and is based on the ‘fuels – Future Learning Spaces’ project in 2024 , which was developed as part of fuels in 2023. ‘ARtemis’ app
A major update and the implementation of further new functions also followed in 2024 with . ARtemis 2.0
The ARtemis toolkit supports educators and students in easily integrating digitized objects into an Augmented Reality (AR) environment to encourage exploratory learning and enable interactive and immersive learning experiences.
The photogrammetry software within the ARtemis toolkit allows users, in the first step, to easily digitize objects through photo captures and, in the second step, to import and display them as 3D objects in the ARtemis app. Combined with a training program offered by the Center for Educational Development and Technology, this forms a comprehensive package for beginners, providing an initial step towards the use of Augmented Reality in university teaching. Together, these components create an ecosystem built around Apple's Reality Composer.
In the design of the toolkit, the media-didactic considerations of Kerres (2018) were followed, and the End-User Development (EUD) approach by Liebermann et al. (2006) was applied to the technical design. The toolkit is primarily intended for educators to use in academic teaching, but it is also suitable for students and anyone else who may be interested in exploring AR technology in pedagogical contexts, particularly in relation to exploratory or collaborative learning approaches, to foster learning with and/or about media (e.g., in schools or vocational education).
Workflow for Creating AR Learning Environments
For the workflow involving the ecosystem, no programming skills are required. It follows a three-step process: (1) Generate, (2) Compose, and (3) Implement.
Building on this, a workshop offering has been designed, accompanied by a Moodle course to support and train educators. The goals are to promote media literacy and to convey the didactic and technical fundamentals for the practical use and handling of AR and the toolkit.
If you are interested in the workshop or in the didactic elaboration of specific use cases with the toolkit, we are always available to assist.
Contact
Marcella Haller / fuels Team – E-Learning Group – TU Darmstadt
Alexander Ast / fuels Team – E-Learning Group – TU Darmstadt
