In 2024, the focus was on the application and optimisation of workflows in the 360°, AR and VR technology areas as well as the development of a community network at TU Darmstadt and beyond.
ARtemis, the tool for developing AR learning environments, has been further developed:
From the fuels team of the e-learning group:
- Workflow development and elaboration of the toolkit around ‘ARtemis’
The ARtemis toolkit is extended by photogrammetry software. Supplemented by a supporting training programme, this enables a low-threshold entry into the development of AR learning environments. - ARtemis 2.0 – update and new functions
Tangible support and accessibility for AR
The following 360° projects were realised:
At the Center for Educational Development and Technology, Team Key Skills:
- Room design in tutorials
Tutors at TU Darmstadt can explore a classic tutorial room in a digital 360° university environment, try out different seating arrangements and consider which scenario is suitable when and which opportunities and challenges result from this.
In the Department of Biology:
- Immersive 360° lab tour for pupils
Virtual learning in biology lessons – A pilot project in which year 7 pupils immerse themselves in a digital 360° laboratory environment with the help of VR headsets to familiarise themselves with the equipment and its handling in the Merck – TU Darmstadt learning laboratory of the Department of Biology.
In the Department of Materials Science:
- New approaches in study orientation with TUDa Campus Quest – Mission Metal Memory
A game to get to know Materials Science has been released as the first part of a series of 360° browser games. – Prospective students can playfully learn what it’s like to study Materials Science at TU Darmstadt. Those who manage to get out of here will have experienced the university as a place for learning and leisure and have become acquainted with a special field of study.
In the Departement of Physics:
- Conducting Experiments in VR Escape Room Format
Since physical experiments in schools and universities are often limited – whether due to time constraints or safety concerns – the virtual reality environment offers a safe and comprehensive simulation. Players experience realistic experiments across various escape room levels.
Good to know:
As part of the ‘Virtual Reality Lab for Interdisciplinary Teaching’ project, the Department of Architecture is developing an infrastructure to provide students with low-threshold access to VR equipment.
The project is also supported by fuels.