‘ARtemis 2.0’ – update and new functions (2024)
Tangible support and accessibility for AR
With the update of the ARtemis app, a variety of new features and improvements are being introduced. These aim to enhance both the usability and functionality of the app while providing an improved Augmented Reality experience. The optimizations ensure that the app remains stable and reliable, meeting the needs and expectations of different user groups.
Increased usability and an even better user experience
Through the integration of Environment Texturing and Light Estimation, the visual quality of AR experiences is elevated to a new level. These features ensure that virtual objects are embedded more realistically into the real environment, leading to a more authentic representation.
With the asynchronous loading of 3D files, ARtemis now also offers a smoother and more responsive user experience. This function reduces loading times and enables seamless operation.
To demonstrate the app's features and effects and provide an opportunity for exploration, a new test object (“Budaboy”) has been implemented, and the app has been expanded with a comprehensive in-app manual. This makes it easier for new users to get started and helps experienced users to utilise the full potential of the app.
Tangible support – The use of game controllers is now possible
The new update brings not only software improvements and new features but also tangible support through hardware integration.
One of the most significant new features in ARtemis is support for XBOX, PS5 and MFI game controllers. This allows users to use their favourite console controllers to immerse themselves in the immersive world of ARtemis. The use of familiar game controllers makes the controls more intuitive and improves the overall experience, especially for those already familiar with these devices. The integration of game controllers also brings a relevant enhancement in the form of tangible interaction. Tangible user interfaces (TUI) make it possible to use the game controller to control digital content. These increase the interactivity and usability of AR projects.
Users can also control the iPad remotely, which makes operation more flexible and convenient, especially for courses with a large number of participants.
Accessibility also for people with physical disabilities
Another important aspect is accessibility for different groups of people. All users, regardless of their physical abilities, can thus gain access to the creative possibilities of the app. In this context, adaptive game controller support for the Xbox Adaptive Controller has also been implemented. This is important for people with disabilities and older people, as these adaptive controllers are specifically designed to support people with physical limitations by being customisable to individual needs.
Further optimisation for mobile use
At the same time, the ARtemis user interface has been completely redesigned to make it easier to use with mobile devices. The new user interface offers clearer navigation and faster access to important functions.
Another aspect of the update is the availability for the iPhone, which increases the app's flexibility and range of applications.
ARtemis now also offers support for Lightning and USB-C HDMI adapters, which makes it easier to connect to external displays and projectors and is particularly useful for presentations and collaborative work.
Contact
Alexander Ast / fuels-Team – E-Learning Group – TU Darmstadt
Marcella Haller / fuels-Team – E-Learning Group – TU Darmstadt
