Future Learning Spaces

MR Learning Environments

Mixed reality (MR) describes the merging of the physical and digital worlds into a unified, interactive environment in which virtual and real objects can coexist and interact with each other in real time. Like Augmented Reality and Virtual Reality, Mixed Reality falls under the category of Extended Realities (XR). All offerings and practical examples in this field are developments within the framework of the Future Learning Spaces (fuels) project.

The fuels project at a glance

Head-Mounted Display: “HoloLens 2”
Head-Mounted Display: “HoloLens 2”

Mixed Reality (MR) combines elements of Augmented Reality (AR), which integrates digital content into the real world, and Virtual Reality (VR), which creates fully virtual environments, enabling interaction with both physical and virtual objects. Head-mounted displays (HMDs), advanced sensors, and AI-based environmental recognition are often used in this context.

The integration of MR into university teaching offers innovative approaches and the potential to convey complex content to students in a vivid and interactive manner. By merging real and virtual environments, students can gain hands-on experience in various fields without relying on physical resources. MR enables personalized learning by flexibly addressing individual needs and making abstract concepts visually tangible. Furthermore, MR enhances collaboration in virtual spaces, opening up new possibilities, particularly in interdisciplinary or international contexts. In this way, the integration of MR contributes to expanding didactic diversity and sustainably improving the quality of teaching.

Editor Development & Examples for Mixed Reality Learning Environments

In order to enable low-threshold design of Mixed Reality learning environments, the E-learning Group has developed the “.werkzeug” editor as part of the fuels project , which virtualises linear scenarios for Extended Realities.

Qualification and Support Offers

We are happy to support you in the didactic conception of use cases and the technical implementation with .werkzeug for linear learning scenarios. Get in touch with us:

Our offer includes:

  • Support in didactic considerations regarding the target group, learning content, learning objectives, and methodology (linear, collaborative).
  • Assistance in selecting existing content or creating new content.
  • Guidance on the organizational and technical process as well as the integration of existing content.
  • Consultation on estimating workload and effort.
  • Support in selecting a suitable platform for publishing the scenario in line with the didactic concept.
  • Technical implementation of the linear scenario using .werkzeug.

Step by Step to a Mixed Reality (MR) Learning Scenario: Road to XR

The infographic “Road to Extended Reality (XR)” provides insight into the individual implementation steps for creating teaching-learning scenarios using the “.werkzeug” tool. It serves as a guide for designing MR learning environments.

XR encompasses various immersive technologies, including VR, AR, and MR, which, by expanding perceived reality, have the potential to make virtual content accessible across different platforms.

Various elements are essential for the successful development and implementation of a use case. These include:

  • Work and action processes with linear workflows as a starting point,
  • Didactic considerations,
  • Technical aspects related to the virtualization of content with “.werkzeug” and platform selection for publication, and
  • Testing and validation of the developed scenarios.

The infographic serves as a guideline to support instructors in the challenge of making content for linear workflows accessible in a virtual environment for information and assistance.