Future Learning Spaces

AR Learning Environments

Augmented Reality (AR) is a technology that digitally inserts digital information – usually in the form of 3D, graphics, text, or sound – into the real world, and thereby augmenting it. This happens in real time and is often facilitated by special AR glasses or mobile devices. All offers and practical examples in this field are developments within the context of the ‘Future Learning Spaces’ project (fuels).

The fuels project at a glance

The integration of augmented reality (AR) in university teaching offers a new perspective on knowledge transfer through interactive and immersive learning experiences. Students are no longer just passive consumers of information; they become active participants in an explorative learning process that can be enriched by 3D objects and AR environments. Exploratory 3D objects here are three-dimensional models that users can interactively explore, often with the possibility of viewing them from different angles, disassembling them and thus understanding how they work.

Providing a hands-on, interactive, and visually appealing learning environment opens up the potential for students to better understand and internalize complex concepts. It is important to integrate the use of technologies didactically and methodically in order to achieve the teaching and learning goals.

App Development & Examples for Augmented Reality Learning Environments

In order to enable low-threshold integration of 3D objects in AR environments for teaching, the E-learning Group has developed the ‘ARtemis’ tool as part of the fuels project.

Getting Support

After the end of the fuels project, we will no longer be able to offer our comprehensive range of qualification and support services. Nevertheless, depending on capacity, we will try to support you in your project based on our experience from the project.

Our expertise in this area includes:

  • Support in the concretisation of one's own objectives (in the context of the learning content to be taught) through the use of Augmented Reality.
  • Support in your didactic considerations regarding target group, learning content and methodology (explorative, interactive, collaborative).
  • Support in the estimation of expenses.
  • Teaching the technical process and procedures for digitising real objects or integrating existing 3D objects and enhancing them with interaction options.

Just get in touch with us at: .

Topics within the Moodle course ‘Step by step to an augmented reality learning scenario with the ARtemis toolkit’
Topics within the Moodle course ‘Step by step to an augmented reality learning scenario with the ARtemis toolkit’

And: Take advantage of our self-study offer in the form of an online course!

The Moodle course ‘Step by step to an augmented reality learning scenario with the ARtemis toolkit’ is designed to help teachers and students understand the media-didactic and technical design and creation of virtual teaching and learning scenarios using augmented reality with the toolkit around the ‘ARtemis_TUDa’ app, and to help them implement teaching and learning scenarios independently.

Please note:

  • The course is only in German language available.
  • The course is accessible to TU members on Moodle via self-enrolment.

Enrol on the course! (opens in new tab)

Self-study course in Moodle

Topics within the Moodle course ‘Step by step to an augmented reality learning scenario with the ARtemis toolkit’
Topics within the Moodle course ‘Step by step to an augmented reality learning scenario with the ARtemis toolkit’

The Moodle course ‘Step by step to an augmented reality learning scenario with the ARtemis toolkit’ is designed to help teachers and students understand the media-didactic and technical design and creation of virtual teaching and learning scenarios using augmented reality with the toolkit around the ‘ARtemis_TUDa’ app, and to help them implement teaching and learning scenarios independently.

Please note:

  • The course is only in German language available.
  • The course is accessible to TU members on Moodle via self-enrolment.

Step by Step to the Augmented Reality (AR) Learning Scenario

The infographic “Road to Augmented Reality (AR)” provides an insight into the individual implementation steps in dealing with (3D) objects. It should help to give an impression of the path that instructors take when they decide to design an AR teaching-learning scenario with ARtemis.

Various elements are essential for the successful development and realisation of an AR use case. These include:

  • the intention to make objects accessible,
  • didactic considerations,
  • technical aspects
  • and the practical use and testing of the developed scenarios.

The infographic serves as a guide to support you as a teacher in the challenge of reproducing existing 3D objects in an AR environment or digitising existing objects and making them usable for digitally supported teaching.