The emphasis in 2022 is on the development and implementation of teaching and learning scenarios in a 360° environment.
Several prototypical scenarios were didactically planned and technically realized or accompanied by the fuels team of the E-Learning group at the TU Darmstadt. All projects have been put into practical use in teaching for the winter semester 2022/23.
The following 360° projects were implemented
In the Department of Biology:
- Serious Game in the Format of Escape Room
in a digital 360° laboratory environment for students who would like to visit the Merck – TU Darmstadt biology learning laboratory
In the Department of Physics:
- Equipment Training and Orientation Scenario
in a digital 360° environment to prepare the demo internship - Serious Game “PhysicsLife” in the Format of Escape Room
in a digital 360° environment (incl. 360° video) to prepare the student laboratory
In the Directorate VII International Affairs:
- Familiarisation and Orientation Scenario
in a digital 360° environment (incl. 360° video) around the International Student Service (ISS) offer in Karo5
In addition, the following initial VR prototype was implemented:
In the Department of Human Sciences:
- Virtualisation of the ComputerStudienWerkstatt (CSW)
with Mozilla Hubs to promote the examination of learning space concepts from a media pedagogical point of view.
Experimentation: Onboarding design for the use of VR technology
An experimental onboarding workshop was held in September 2022 to gain experience of how getting to know and trying out VR technology should be organised for beginners. The main focus of this workshop was to prepare the ground for collaborative work in VR – from correctly putting on VR glasses (Meta Quest 2) to trying out virtual spaces together in the engage application. The first helpful insights in the areas of room situation, technical requirements, starting level of the participants, immersion as well as the role and importance of the teachers and methodical work in VR were developed and reflected upon, which will be integrated into the following concepts on the topic of onboarding.
Modelling of the fuels taxonomy
Furthermore, the fuels team of the E-Learning group developed a taxonomy that offers the possibility of didactic classification of Future Learning Spaces and finds its application in the new development of 360°, AR, and VR learning scenarios or in the counselling context. The taxonomy model is being continuously developed.